![]() However, the set-up pays off very well in the later chapters (there are a total of 13). The first chapters of the game, in which the characters and the first pieces of the story are introduced, are a bit uninteresting. April and her friends get more than enough screen time for the gamer to start caring about them. Designer Ragnar Tørnquist has his roots in screenwriting, which really rubbed off on the story. The story is not nearly as meaty as Jane Jensen's work, but what's there works well. In fact, it unfolds in such a gradual and natural way that I felt very compelled and intrigued. The plot actually turns out to be far from superficial. An everyday girl happens to be the Chosen One with a Mission To Save The World(s). The Guardian abandons his position, and the balance is starting to crumble. There are two worlds, one of magic, one of science, and a Guardian to keep watch of the Balance between them. The story of The Longest Journey might seem a bit simplistic at first. Who would expect a previously unknown Norwegian developer to create such an absorbing and compelling adventure game? The Longest Journey is, quite simply, one of the best adventures ever made. ![]()
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